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Variable phase order game

variable phase order game
- Variable Phase Order implies that turns may not be played the same way as before and / or after.
- Using Puerto Rico as an example, every turn is different. Depending on who starts selecting the roles and what roles they take, you may have to play the 'build' action sooner than you would wish. In other games, you may be denied from taking certain action.
- Most games with limited action and any game without a static game turn order fall under this 'mechanism'. Use of variable player turn order are not Variable Phase Order games.
- Variable Phase Order -- Board Game Mechanic -- BoardGameGeek
Game Mechanic
- Action point (game)
- Action point allowance system (game mechanic)
- Area control (game mechanic)
- Area control game
- Area movement game
- Asymmetric game
- Auction (game mechanic)
- Auction game
- Card drafting game
- Cooperative game
- Deck building game
- Dice rolling game
- Engine building game
- Game mechanic
- Hand management game
- Hex-and-counter game
- Map drawing game
- Modular board game
- Negotiation game
- Pick-up and deliver game
- Press your luck game
- Role-playing game
- Roll or spin and move game
- Round (game)
- Route or network building game
- RPG mechanic
- Secret unit deployment (game mechanic)
- Take that! game
- Line drawing game
- Tile placement game
- Towards a History of RPG Mechanics - Part One: Chainmail (link)
- Variable phase order game
- Variable player powers game
- Variable setup game
- Worker placement game
- Action Points Game
- Action Programming Game
- Area Control Game
- Area Movement Game
- Asymmetric Game
- Auction Game
- Card Drafting Game
- Choose Your Own Path Game
- Combat Resolution Mechanic
- Cooperative Game
- Crayon Rail System Game
- CRT Game
- Deck Building Game
- Dice Rolling Game
- Drawing Game
- Engine Building Game
- Exploration Game
- Game Mechanic Content Template
- Game Mechanic Pick
- Grid Movement Game
- Hand Management Game
- Has Mechanics
- Hex-and-Counter Game
- Hexagon Grid Game
- Legacy Game
- Line Drawing Game
- Map Drawing Game
- Modular Board Game
- Movement Mechanic
- Needs Mechanics
- Negotiation Game
- Paper-and-Pencil Game
- Pick-Up and Deliver Game
- Play Area Mechanic
- Point to Point Movement Game
- Press Your Luck Game
- Resource Management Game
- Rock-Paper-Scissors Game
- Role Playing Game
- Roll and Write Game
- Roll or Spin and Move Game
- Route or Network Building Game
- RPG Mechanic
- Secret Unit Deployment Game
- Set Collection Game
- Simulation Game
- Simultaneous Action Selection Game
- Stock Holding Game
- Take That! Game
- Tech Tree Game
- Tile Placement Game
- Time Track Game
- Trading Game
- Variable Phase Order Game
- Variable Player Powers Game
- Variable Setup Game
- Voting Game
- Worker Placement Game
Game Definition
- 1D4
- 1D6
- 1D100
- 2D6
- 2D10
- 3D6
- Action (game)
- Action point (game)
- Action point allowance system (game mechanic)
- Adventure game
- Alternate history game
- Apocalyptic game
- Area (game)
- Area control (game mechanic)
- Asymmetric game
- Auction (game mechanic)
- Board (game)
- Car combat game
- Card (game component)
- Card drafting game
- Cardboard chit
- Combat resolution table
- Combat results table
- Cooperative game
- Counter (game component)
- CRT
- Cyberpunk game
- D4
- D6
- D8
- D10
- D12
- D20
- D30
- D100
- Deck (game component)
- Deck building game
- Dice
- Dice roll
- Dice rolling
- Dice rolling game
- Die (randomizer)
- Die roll
- Draw (game action)
- Draw a card (game action)
- Exploration game
- Fantasy game
- Four-sided die
- Game
- Game board
- Game component
- Game mechanic
- Game unit movement
- Gameboard
- Gameplay
- Hand of cards
- Hexagonal grid
- Historical game
- Horror game
- Humorous game
- Invasion game
- Lookup table (game)
- Martial arts game
- Meeple
- Modular board (game component)
- Modular board game
- Objective (game)
- Percentile dice
- Pick a card (game action)
- Piece (game component)
- Piece (game)
- Place (game action)
- Play (game action)
- Player (game)
- Post-apocalyptic game
- Randomization (game action)
- Resource (game)
- Role-playing game module
- Role-playing game setting
- Role-playing game sourcebook
- Role-playing game supplement
- Role-playing game system
- Roll (dice)
- Roll or spin and move game
- Round (game)
- Rules (game)
- Secret unit deployment (game mechanic)
- SF game
- Six-sided die
- Square grid
- Steampunk game
- Superhero game
- Sword and planet game
- Sword and sorcery game
- Tile (game component)
- Tile placement game
- Time travel game
- Token (game component)
- Turn (game)
- Turn order (game)
- Unit (game component)
- Unit (game)
- Variable phase order game
- Variable player powers game
- Variable setup game
- Wargame
- Wizard duel game
- Worker placement game
- Zone of control
- Dice
- Game Action
- Game Component
- Game Definition Content Template
- GameDef
- Has LayoutGameDef
- Randomizer
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Categories[edit]
- Definition (category)
- Game (category)
- Game Definition (category)
- Game Mechanic (category)
- GameDef (category)
- Has Data Table (category)
- Has DynamicPageList (category)
- Has FirstFloatRight (category)
- Has Layout (category)
- Has LayoutGameDef (category)
- Has Navbox (category)
- Has Tags (category)
- Variable (category)
- Variable Game Mechanic (category)
- Variable Phase Order Game (category)