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Parallel Visions: City of Angels City of Demons ebook and trade paperback available on Amazon (or here).
The question of whether Vance was dead or not became more than academic when he found himself in a bathtub up to his chin in ice water like some forgotten cocktail garnish, a demonic woman standing over him, and no memory of how he got there.
Read free chapters of Parallel Visions: City of Angels City of Demons here
The Red Rook, sequel to Dispensing Justice and the second novel of Nova Genesis World is now available for Kindle or as a paperback at Amazon.
Read free chapters of Dispensing Justice here (or get it here).
Read free chapters of The Red Rook here (or get it here). -- Fritz Freiheit

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Legacy: Gears of Time (game)

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Legacy: Gears of Time (game)

    egacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies.

Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one).

As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.

Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline.

Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present.

There are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.

By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more.

Summary:

   4 Rounds
   4 Turns per Round
   3 Actions per Turn (any mix of the following):
       Travel back in Time
       Play a Technology card
       Influence an existing Technology
       Draw two cards (keep one)
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